Case Study
Extreme Dreams was a shelved Headgames Studio project from 1995–96. I designed the characters and the world and contributed to the story development. The project was never released and the studio closed not long after.
This is a personal experiment revisiting that buried material with 2026 AI tools. The goal: see how far current image models can push a lost mid-90s game-world aesthetic — preserving the original design language while translating the rendering itself from painted illustration into modern dimensional CG.
This page is a living document. Assets get added as the experiment continues, character by character, environment by environment. An intro animation in Seedance 2 is in production once the asset conversions are further along.
Tools GPT Image 2 · Nano Banana 2 · Magnific · Midjourney 8.1 · Photoshop · Seedance 2 (in production)